Recreational tennis rules — scoring, sets and tiebreaks, serving, lets, and doubles rules for rec leagues and ladders per USTA/ITF.
Players
Singles or doubles
Match
Best of 3 sets (3rd often a 10-pt TB)
Court
78 × 27 ft (36 ft doubles)
Scoring
15/30/40/game; 6-game sets
Fixed serve rotation; either partner plays any ball
Serve rotates through all four players in fixed order; receiving sides stay fixed within a set. Either partner may hit any ball after the return.
Swap ends on odd games; 90 seconds
Players change ends after odd-numbered games (1st, 3rd, 5th…) with up to 90 seconds rest — 120 between sets.
6 games, win by 2; TB at 6-6; match TB 3rd set
Sets go to six games (win by two) with a 7-point tiebreak at 6–6. Rec matches commonly replace the third set with a 10-point match tiebreak.
ITF Rule 6
5 minutes shared (rec standard)
League matches allow a five-minute joint warm-up including practice serves; matches then begin promptly to protect court slots.
Service lets replayed; hindrance lets replay the point
A serve that clips the net and lands in the correct box is replayed. A ball rolling onto the court or other outside hindrance is a let — replay the whole point.
2 serves per point; alternate courts; feet behind line
The server gets two attempts per point, serving diagonally, alternating right/left courts each point. Foot faults (touching the baseline before contact) lose the serve attempt.
ITF Rules 16–18
Lose point for touching net or double-hits
Touching the net during the point, reaching over it (except following through), a double bounce, or a deliberate double-hit loses the point immediately.
ITF Rule 24
1st server one point, then two each; Coman ends-change
In tiebreaks the first server plays one point, then players alternate two-point serving turns. Coman rotation changes ends after the first point and every four after.
15, 30, 40, game; deuce at 40-40
Games are scored 15/30/40; at deuce a player must win two straight points (ad-in/ad-out). Rec leagues frequently use No-Ad scoring — the deuce point decides, receiver picks the side.
ITF Rule 5
Call your own side; benefit of doubt to opponent
Without officials, each player calls lines on their own side. If you are not sure the ball was out, it was in — the USTA Code’s core principle.
USTA — The Code
These are the recreational baselines. Leagues on UnderDraft publish their own rule sets — players see exactly which variations apply before every game, and referees enforce them from the sideline.
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